Why customer experience is the new disruption
If you’re looking to start a business these days, simply adding bells and whistles to a product isn’t enough. People aren’t looking for individual items anymore, they want to have a full-service experience that will not only solve their problem, but excite and delight them at the same time. Apple, Google, Disney, Airbnb, and Amazon are just a few companies that provide this experience — so how do they do it?
こんにちビジネスを始めようとするならば、商品に付加価値としての鈴や笛を単につけるだけでは十分ではない。人々はもはや個々の商品を追い求めてはいないのだ。自らの問題を解決してくれるだけでなく、気持ちを高ぶらせ歓喜を招くようなフルサービスを体験として期待しているのである。Apple, Google, Disney, Airbnb, Amazonといったごく少数の企業がこういった体験を提供している。では、これらの企業はどうやってこのようなことを実現しているのであろうか?
今の時代に新しいビジネスを始めようとするなら、ただ製品におまけを付けるだけではダメだ。もはや、人々が求めているのは個々の商品ではなく、問題を解決すると同時に刺激を与え楽しませてくれるフルサービス体験をすることだ。Apple、Google、Disney、Airbnb、そしてAmazonなどはこの体験を提供する数少ない企業だ。では、これら企業はどのようにそれを行っているのか?
X: The Experience When Business Meets Design is a new book that takes on this very question, advising companies to look beyond technology and creative marketing gimmicks to address the mindset and behaviors of customers. These expectations have been changing dramatically, thanks to the proliferation of tools like smartphones, online shopping and reviews, and more. What Brian Solis, the book’s author and principal analyst of Altimeter Group, a Prophet company, hopes to convince you of is that it’s all about being human — stop treating customers as just a dollar figure on your sales sheet and start building experiences around individuals.
“Experiences are more important than products now. In fact, experiences are products,” Solis writes in X. “They’ve also become a lively topic of consumer comment for all the world to hear. People increasingly share their experiences with companies and products in our connected economy, and we can either be active participants in creating and nurturing desired experiences or spend more and more time trying to react or make up for bad experiences. What’s more, consumer demands continue to evolve. We’re just getting started.”
「経験は商品より大切なことだ。いや、経験こそが商品と言える。」Solis氏はXにこう書いた。「それらは世界中の消費者の間で注目のトピックとなっている。人々はより多く経験、商品と会社についてとその経済社会への結びつきをシェアするようにまり、私たちはそこへ積極的に参加し豊富な経験を得るか、悪い経験を償おうとするのにより多くの時間を費やす。その上、消費者の需要は発展するばかりだ。私たちはまだ始まったばかりだ。」
Throughout this 246-page book, readers are taken on a journey to discover how to piece together the components around establishing a strategic experience, discovering what Solis calls “moments of truth.” X also cites examples from recognized brands such as Coca-Cola, Airbnb, Disney, Cisco, and Apple — all of whom have undergone similar exercises to figure out how to best provide a long-lasting experience for customers.
That age-old adage “X marks the spot,” might sound cliché, but it holds true when trying to figure out the human connection. X is that sweet spot businesses should be looking for after they’ve moved past the “pray and spray” mentality of thinking that the latest digital strategy will get them customers. It’s about moving the marketing, sales, engineering, design, and business departments out of traditional silos — something that Solis has labeled a “Circle of Rife” — and getting them to move forward together to achieve a specific goal.
So what’s the formula for getting to X? Solis developed the Conversation Prism and a concept called The Social Compass to talk about the moving parts involved. It starts off by looking at experiences that customers have individually and those that are shared.
From there, you look at what moment you want to design around: zero moment of truth, when customers are just searching; first moment of truth, when first impressions play an important role; second moment of truth, when people have a more in-depth relationship with your product; and lastly, the ultimate moment, when customers will create content around the product or service and tell everyone (good or bad).
そこから、どんなモーメント(契機)をデザインしたいかを見る。顧客がただ探し求めているときはゼロモーメントの真実、第一印象が重大な働きをするときは第一モーメントの真実、人々が商品とより深い関係を持っているときは第二モーメントの真実、そして最後に顧客が商品やサービスについての内容を作り出し他人に(良くも悪くも)話す最大のモーメント。
そこから、どんな瞬間をデザインしたいかを見る:0の決定的瞬間、顧客が単に物探しをしているとき;最初の決定的瞬間、最初の印象が重要な役割を果たす時;2番目の決定的瞬間、人々があなたの製品と詳細な関係を持っている時;そして、究極の瞬間;顧客が製品またはサービスのについてのコンテンツを作成し、皆に共有するとき(良いことも悪いことも)
All of this is bundled within a “sphere of experience” that Solis explains will unite every moment and reinforce the experience. “What you want people to share and what you want people to find is not an accident, it’s designed,” he writes. Simply put, this X concept can help you look past technology to get a deeper sense of where your customers are and what problem they want solved.
X isn’t your typical business book — it follows along with Solis’ previous books, including Engage, The End of Business as Usual, and What’s the Future of Business. But instead of focusing on business strategy, X looks more at sociological issues and questions of design. It offers a high-level discussion about what companies need to do to develop rapport with their customers, rather than diving into specifics about how to go about doing that — and why not? Each company’s situation is different and each will need to work out the details for themselves.
No matter whether you’re thinking about customer service, advertising, developer relations, public relations, creating a website or app, selling to other businesses, or anything else — at the end of the day, you need to craft an understanding, something that X promises it can do for you. “It’s about having empathy,” Solis explained. “Innovation begins at empathy.” In other words, see what your customers see through their eyes.
Here’s the kicker: innovation does not mean iteration. Solis illustrates the difference best by showcasing the evolution of the television remote control. It’s one thing to add multiple buttons and change the shape of the remote — that’s iteration. But innovation is when you change the whole television control by incorporating it into the smartphone.
To prove that he practices what he preaches, Solis worked with the design firm Mekanism to create a different kind of book. Instead of the standard format, X was made like a coffee table book and designed to be read as you would a magazine on a tablet device. What Solis wanted to do was challenge the status quo and re-architect the experience for today’s consumer.
自らの言っていることを証明する為に、Solis氏はデザイン会社Mekanismと協力し新しい種類の本を作った。
標準的なフォーマットの代わりに、Xは大型の本のようで、タブレット端末で読むようにデザインされた。Solis氏がしたかったのは、現状に挑戦し現代の消費者のための実験を再構築することであった。
自らの教訓を実践しているのだと証明するため、Solis氏はデザイン会社Mekanismと協力し異なるタイプの書籍を作り出した。スタンダードなフォーマットのかわりに、Xは展示用の大型書籍に似せた作りになっており、タブレット・デバイスで雑誌を読む感覚で読めるようデザインされている。Solis氏が目指したのは現状に対する挑戦であり、こんにちの顧客にとっての体験を再構築することであった。