[Translation from Japanese to English ] Corona virus run riot these days, so I stay at home to make the basic fightin...

This requests contains 228 characters and is related to the following tags: "Article" . It has been translated 2 times by the following translators : ( atsuko-s , kanhnguyen1301 , richard1014 ) and was completed in 0 hours 12 minutes .

Requested by kouyu at 25 Mar 2020 at 14:03 2135 views
Time left: Finished

近頃はコロナウイルスが猛威を奮っているので、自宅で籠城しながら
次回作の基礎戦闘システムとモーションをコツコツと作っています。

(GIF動画)
TransformConstraint機能で顔の向きを調節できるようになりました。

(GIF動画)
ジャンプの実装


モーションを作ってるうちに、徐々にSpineの扱いに慣れてきました。
セットアップが大変でしたが、モーション作りの段階に入るととても楽しいですね。
ゲーム上でキャラクターをぐりぐり動かせるようにしていきたいです。

atsuko-s
Rating 50
Translation / English
- Posted at 25 Mar 2020 at 14:15
Corona virus run riot these days, so I stay at home to make the basic fighting system and motion of the next item.

(GIF movie)
TransformConstraint function enables to adjust the face direction.
Jump implementation

While making the motion, I gradually accustom with handling Spine.
The set up was so hard, but it would be so interesting on the phase of the motion.
I would like to make wriggle characters on the game.
kouyu likes this translation
kouyu
kouyu- about 4 years ago
翻訳ありがとうございます!
atsuko-s
atsuko-s- about 4 years ago
こちらこそありがとうございます。次の機会がございましたら是非よろしくお願いいたします。
kanhnguyen1301
Rating 50
Translation / English
- Posted at 25 Mar 2020 at 14:11
Coronavirus is running rampant recently, while remaining indoors, I am making motion and fundamental combat system for the next installment.

(GIF video)
The face direction now can be adjusted with Transform Constrain function.

(GIF video)
Jump implementation.

When I make the motion, I become familiarized with the handling of Spine.
Set-up was hard but entering the motion making is quite fun.
I want to make the character moving around on game.
kouyu
kouyu- about 4 years ago
翻訳ありがとうございますっ
richard1014
Rating 50
Translation / English
- Posted at 25 Mar 2020 at 14:24
Since the new coronavirus (COVIT-19) is sweeping these days, so it's important to stay at home while
I'm working on the basic combat system and motion for the next game.

(GIF animation)
The face orientation can now be adjusted with the Transform Constraint function.

(GIF animation)
Implementation of the jump

As I was making the motions, I gradually got used to handling of Spine.
It was a lot of work to set up, but once you get into the motion making phase, it's a lot of fun.
I'd like to make it possible to move the characters around in the game.
kouyu
kouyu- about 4 years ago
翻訳ありがとうございます!

Client

Additional info

・アクションゲーム制作の報告記事です
・私は個人でゲーム制作をしているので、主語は We ではなく I でお願いします。
・Spine…キャラクターアニメの制作ツールです

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