Notice of Conyac Termination

[Translation from English to Japanese ] This is recommended for more advance users, but it never hurts to try and lea...

This requests contains 6463 characters . It has been translated 4 times by the following translators : ( gloria , kotakeshi ) .

Requested by eirinkan at 21 Jul 2012 at 01:02 2259 views
Time left: Finished

This is recommended for more advance users, but it never hurts to try and learn.
Keys F1-F8 are reserved for Advance Calibration during in-game environment, thus they cannot be mapped to a controller button during key mapping. Please only press these buttons when performing an Advance Calibration. Please see below on how these keys are used.
F1: Enters 5 Point Deadzone tuning mode (range 1-100)
F2: Enters X-axis sensitivity tuning mode. (range 1-20)
F3: Enters Y-axis sensitivity tuning mode. (range 1-20)
F4: Enters Angle Correction. (range 1-20)
F5: Enters Rotation Speed Limit mode. (Range 1-127)
F6: Save settings on Eagle Eye. You could later save the setting on your PC via Advance Calibration Synchronization.

gloria
Rating 61
Native
Translation / Japanese
- Posted at 21 Jul 2012 at 11:37
これはより高度なユーザーにお勧めですが、試してみて覚えるのも問題ありません。
F1から18までのキーはゲーム中の高度較正用のものなので、キー割り当て時にはコントローラーボタンに割り当てることはできません。高度較正を行うときはこれらのボタンを押してください。これらのキーがどのように使われるかは、以下の通りです。
F1:5地点のデッドゾーンチューニングモードを入力(1-100まで)
F2:X軸感度チューニングモードを入力(1-120まで)
F3:Y軸感度チューニングモードを入力(1-120まで)
F4:角度補正を入力(1-120まで)
F5:回転スピード制限モードを入力(1-127まで)
F6:Eagle Eyeでセッティングを保存。高度較正シンクロナイズを使ってPC上で後で設定を保存することもできます。
eirinkan likes this translation
kotakeshi
kotakeshi- over 12 years ago
較正は、校正の誤りです。
gloria
gloria- over 12 years ago
ほぼ同じ意味で使われることも多いようですが、調整する意味合いでは較正は間違いではないのでは?詳しい違いをご存知でしたら教えてください。
http://ja.wikipedia.org/wiki/%E6%A0%A1%E6%AD%A3_%28%E8%A8%88%E6%B8%AC%29
http://detail.chiebukuro.yahoo.co.jp/qa/question_detail/q127339987

kotakeshi
Rating 50
Translation / Japanese
- Posted at 21 Jul 2012 at 11:00
上級レベルのユーザーにお勧めですが、試行して習得するのは難しいです。
F1からF8キーは、ゲーム環境で高度な校正機能のため既に予約されているので、コントローラボタンのキー配置に設定できません。これらのボタンは、高度な校正を実行するときのみ使用してください。これらのキーの使用方法については、以下を参照ください。
F1:5点の死角を入力します。(範囲 1から100)
F2:X軸の感度を入力します。(範囲 1から20)
F3:Y軸の感度を入力します。(範囲 1から20)
F4:方向調整値を入力します。(範囲 1から20)
F5:回転スピードの限界値を入力します。(範囲1から127)
F6:Eagle Eyeの設定を保存します。高度な同期校正機能を使用することによって、コンピュータに設定を保存できます。
eirinkan likes this translation
kotakeshi
kotakeshi- over 12 years ago
5点の死角 ではなく、5つの不感帯域 の間違いです。

F7: Reverts back to factory default calibration.
F8: Exits your current Calibration without saving.

The advance calibration function could be explained in four parts: DeadZone Neutralization, Sensitivity Adjustments, Mouse Movement Adjustment and Advance Calibration Synchronization.

I. Dead Zone Neutralization

The purpose of Deadzone Neutralization is to improve the smoothness of your mouse’s movement, and it is most apparent during micro-movement such as when you are zoomed in. Deadzone is something that is built in each game to a certain degree, but will cause a number of issues of your mouse movement, such as jagged edges, jumpy mouse movements.

gloria
Rating 61
Native
Translation / Japanese
- Posted at 21 Jul 2012 at 12:39
F7:ファクトリーデフォルト較正へ戻る
F8:現在の較正からセーブせずに終了する

高度較正機能は4つの部分で説明されます:デッドゾーン中性化、感度調整、マウスの動き調整、そして高度較正シンクロナイズ。

I. デッドゾーン中性化

デッドゾーン中性化の目的はマウスの動きのスムースさを改善するためのもので、たとえばズームインしているときのように動きが細かい時に特に良くわかります。デッドゾーンは各ゲームに何らかの度合であるるものですが、マウスの動き、たとえばエッジがギザギザになったりマウスの動きが飛んだりする問題を引き起こすことがあります。
eirinkan likes this translation
kotakeshi
Rating 50
Translation / Japanese
- Posted at 21 Jul 2012 at 11:56
F7:出荷時の校正内容に戻します。
F8:最新の校正内容を保存しないで設定を終了します。

高度校正機能は、4つの機能から構成されます。:不感帯域中立点調整、感度調整、マウス動作調整と高度同期校正です。

Ⅰ.不感帯域中立点調整
 不感帯域中立点調整の目的は、マウスの円滑な動作を改善することですが、ズーム動作時の微動な動きにこの効果が顕著に現れます。不感帯域は、ある程度ゲーム毎に作られていますが、このため、ジグザグでジャンプするようなマウスの動きに対し、ある程度の問題が発生します。
eirinkan likes this translation

The purpose here is to eliminate deadzone and improve the smoothness of your mouse movement.

Step 1 - When you are in-game, press F1 (5 Point Deadzone calibration) once and scroll your mouse wheel up several times until you see the crosshair automatically move to the right.
Step 2 - Using the Mouse Wheel Slowly scroll down 1 to 2 wheel clicks at a time until you see the crosshair COMPLETELY stop. We suggest you zoom-in and carefully look at the crosshair's micro movements during this stage to get the most accurate results. It will move slightly every few seconds towards the end, make sure you scroll down to the point where the crosshair completely stops.

Scrolling down more after it completely stops will have an adverse effect on your optimization.

Step 3 - When you come to a complete stop, you have successfully neutralized the first point in the Deadzone Calibration system, thus optimized the X-axis micro movement for that specific game.

Step 4 - Then, after neutralizing the deadzone for this point, proceed to the next point by pressing F1 again and scroll your mouse wheel up several times until you see the crosshair automatically move to the slightly diagonally to the right.

Step 5 - Start scrolling down slowly, 1-2 mouse clicks at a time until you see the crosshair COMPLETELY stop.

Step 6 - This gets repeated for the next 3 points, making sure to press F1 after you neutralize each point. Once you have neutralized each point, press F6 to save your settings.

*Tip: A good way to make this a little easier to calibrate is by pressing F1 once then scrolling up until you see the cross hairs move, then press F6. Then proceed to do this for each point. Once you have done this for each point, by pressing F1, you can cycle through each point, making it easier to visualize the difference in each point. Then neutralize each one, hit F6 to save, until you have no movement when cycling through F1.

*Tip: Pressing F6 after each calibration automatically exits the current calibration and saves your setting, so F1 needs pressed twice if you wish to go back to calibrate deadzone 2, three times for deadzone 3 ect.
Step 7 - Press F7 at any time to restore the sensitivity and deadzone to factory default or F8 to quit the calibration without setting.
Step 8 - Press F6 to save your new Deadzone settings on your EEC, which can be saved as a file on your PC later on. Please refer to Advance Calibration Synchronization section III for more detail.

II. SensitivityAdjustments

The purpose of sensitivity adjustment is to manage the overall speed of your mouse movement.

1. You can adjust sensitivity in the game option menu, or do so via Eagle Eye Converter. To adjust sensitivity via Eagle Eye Converter, when are you in-game, press F2 (X-axis sensitivity tuning mode). Scroll up or down slowly until you feel the X-axis movement speed is optimized. Try to remember how many clicks you scrolled up or down. Press F6 to save.

2. Press F3 (Y-axis sensitivity tuning mode). Scroll up or down slowly to calibrate the Y sensitivity, but now you will notice that your crosshairs will begin to move up and down and then left to right in a cross like shape to illustrate how your X and Y sensitivity relates to each other.

So if you have a good X sensitivity, you want the up and down movement to be approximately equal the left and right movement. You can do this by either scrolling up or down to make the up and down movement as equal to the left to right movement as possible.

3. While we recommend the X and Y sensitivity be similar, you might notice for some games the x-axis is more sensitive than the y, or vice versa. You may want to increase the sensitivity of the slower axis in that case.

4. Press F7 at any time to restore the sensitivity and deadzone to factory default.

5. Press F6 to save your new X/Y sensitivity/deadzone setting on your EEC, which again can be saved as a file on your PC later on.

Please refer to Advance Calibration Synchronization section III for more detail.

III. Mouse Movement Adjustment

The purpose of the Mouse Movement adjustment is to reduce any jagged or unsmooth movements caused by small inaccurate micro movements during normal use. This section will be split in two parts: Angle Correction and Rotation Speed Limit

1. Angle Correction

While you are in game, you can adjust and increase the straightness of your X and Y axis movement by calibrating the Angle Correction feature of the Advanced Calibration system.

What this does is reduce any unintentional diagonal movement that may occur because of human error (when we move our mouse left to right in a straight line, we never move it in a straight line and usually have some micro movements up and down that could affect how straight your movements are executed on screen.
By increasing the Angle Correction, your EEC will ignore these slight mouse movements. So if you turn this figure up super high, you will see that it will move perfectly straight up and down/left and right but cannot move diagonally. You want to get max straightness up/down left/right without sacrificing diagonal micro- movement

Client

Additional info

PS3でキーボードとマウスを使用出来るようにする変換機のマニュアルです。マニュアルのURL:http://4254e15500e4efac.lolipop.jp/24%20EE%20PS3%20Manual.pdf

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