近頃はコロナウイルスが猛威を奮っているので、自宅で籠城しながら
次回作の基礎戦闘システムとモーションをコツコツと作っています。
(GIF動画)
TransformConstraint機能で顔の向きを調節できるようになりました。
(GIF動画)
ジャンプの実装
モーションを作ってるうちに、徐々にSpineの扱いに慣れてきました。
セットアップが大変でしたが、モーション作りの段階に入るととても楽しいですね。
ゲーム上でキャラクターをぐりぐり動かせるようにしていきたいです。
(GIF movie)
TransformConstraint function enables to adjust the face direction.
Jump implementation
While making the motion, I gradually accustom with handling Spine.
The set up was so hard, but it would be so interesting on the phase of the motion.
I would like to make wriggle characters on the game.
(GIF video)
The face direction now can be adjusted with Transform Constrain function.
(GIF video)
Jump implementation.
When I make the motion, I become familiarized with the handling of Spine.
Set-up was hard but entering the motion making is quite fun.
I want to make the character moving around on game.
I'm working on the basic combat system and motion for the next game.
(GIF animation)
The face orientation can now be adjusted with the Transform Constraint function.
(GIF animation)
Implementation of the jump
As I was making the motions, I gradually got used to handling of Spine.
It was a lot of work to set up, but once you get into the motion making phase, it's a lot of fun.
I'd like to make it possible to move the characters around in the game.
翻訳ありがとうございます!
こちらこそありがとうございます。次の機会がございましたら是非よろしくお願いいたします。