Zynga Doubled ARPU From Last Year Even as Facebook Platform Changes Slowed Growth
With Zynga’s IPO filing on Friday, we finally got some numbers to bear out what had been common, but unproven, industry knowledge: that Zynga had been able to overcome handing 30 percent of its revenue to Facebook and weakening virality on the platform by monetizing its existing user base better.
金曜日のZyngaの新規株式公募で、私たちはついに、業界では知れ渡っていても証明されていなかった業界知識-つまり Zyngaが既存ユーザーのベースをより収益性の高いものにすることにより、自社の収益の30%をフェイスブックに渡すこととプラットフォームのバイラル性(訳注:ウイルスが広まるように爆発的に拡散すること)が弱まったことの2点を克服することができたこと-を証明する数字を得ることができた。
The company appears to have more than doubled average revenue per user across a number of metrics from the first quarter a year ago. So caveat to these figures first: they aren’t perfect estimates since Zynga broke out revenue on a quarterly basis, but showed uniques and actives on a monthly or daily basis. Nor do we have any ARPU figures for individual games, because Zynga did not break out revenue per title in its filing.
"But it looks like Zynga boosted monthly ARPU (or average revenue per user) to $0.33 in the first quarter of this year from $0.14 in the same time period a year earlier. We get this figure by dividing reported revenues for that quarter by the number of monthly actives, then dividing again by three for individual months in the quarter.
If we take average revenue per monthly unique user (MUU), which won’t double-count users who play more than one Zynga game on Facebook, it also doubled to $0.54 from $0.27 in the first quarter from the same time period a year earlier. However, Zynga’s “monthly unique users” metric doesn’t de-duplicate people who play Zynga titles on both Facebook and mobile devices.
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もし、ユーザーを重複カウントしないマンスリー・ユニーク・ユーザー(MUU、フェイスブックで月に2回以上ゲームをプレイするユーザー)の数で平均収益を算出しても、前年同時期の0.27ドルから今年は0.54ドルと、やはり収益は倍増している。しかし、Zyngaの「マンスリー・ユニーク・ユーザー」という指標は、フェイスブックとモバイル機器の両方のZyngaタイトルをプレイする人の数を重複排除して数えていない。(訳注:つまり重複して数えている)」
"A more closely watched metric, ARPDAU (or average revenue per daily active user), also more than doubled from $0.01674 to $0.04219 in the first quarter of this year from a year earlier.
The reason this is important to note is that last year, Zynga’s growth in terms of acquiring new users slowed dramatically as Facebook phased out notifications, which made it easy for people to invite their friends to games. Zynga also started phasing in Credits, for which it had to give a 30 percent revenue share to Facebook."
The nagging question at that point in time was whether Facebook would effectively kill its golden goose by making its platform less profitable and attractive to developers. These numbers suggest no — at least for the very biggest companies that secured first-mover advantage.
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