It seems as if the advanced caution regarding gaming regulations, according to which system the companies operated before, has been changed to a system of expost facto consideration.
In its direct provision of games to domestic users, the new gaming category is set to really put the cat among the pigeons in the Korean mobile gaming market.
No sooner had the domestic App-store game category been released than Gamevil came out with mobile versions of a total of 30 games including “Pro Baseball Series,” “Zenonia Series,” “Super Soccer Series,” all registered in Apple’s App-store game-category under the Gamevil tab.
国内ユーザーへのゲームの直接条項により、新しいゲームカテゴリーが追加され、韓国のモバイルゲーム市場の間で大変な混乱となっている。
国内アプリストアーのゲームカテゴリがリリースされたら直ちにゲームビルは”プロベースボールシリーズ”、”セノニアシリーズ”、”スーパーサッカーシリーズ”を含む合計30個のモバイルゲームを発表する。ゲームビルタブというアップルのアプリストアのゲームカテゴリーにすべて登録される。
The opening of the gaming category ushers in a new era of cutthroat competition. While it does the lower the barriers for domestic market entry of foreign-made games, it only highlights the lowering of domestic gaming standards. However, the predominant view is that for those domestic gaming businesses which have already made some preparations through, for example, rolling out online versions and services, and so shown a mindset appropriate for the global market, there should be little likelihood of yielding in any way, shape or form their competitive market domination.
One business expert was reported as saying that “this opens one more arena in which gamers can compete around the world, and is a big change for the domestic Korean gaming businesses in their securing of a new distribution channel for the highly loyal Korean domestic market. The increased competition will more than anything sort out which games offer high quality content, and rather than being something which should be feared, in fact is a highly significant development.”