Renren Beans (人人豆) – Renren also offers a virtual currency that’s mainly used for social gifts, decorations, and in-game purchases of virtual items. In 2010, internet value added services (IVAS) accounted for 58% of Renren’s revenue. It’s unclear what percentage of those services (overwhelmingly web/MMORPG games) use virtual currency for payment. What is clear is that Renren’s open platform (with applications and social games), unlike Facebook, has not been able make much money. It generated only USD $3.5 million in 2010. VIP memberships also generated a relatively small sum of $2.1 million.
Kaixin001 Coins (开心币) Kaixin001 was rumored to have 2010 gross revenues of 250 million RMB (39 million USD), with an estimated 20% from IVAS. IVAS on Kaixin001 counts gifts and in-game purchases. Kaixin001 is smaller than Renren and much smaller than Tencent, but that nevertheless indicates some success in virtual currency as it places more and more emphasis on social games.
Douban Beans (豆瓣小豆) – Douban, true to its original style, has a different way of using virtual currency. Instead of buying virtual items, Douban users exchange Beans for discount coupons on eCommerce sites that are redeemed for real life products. It’s a new service and we’ll keep you posted on the details.
And just in case that wasn’t enough Sina Weibo updates for a day, Sina has moved its ‘Qing’ lite-blog from qing.sina.com.cn to a domain under Weibo: qing.weibo.com